MOST INCLUSIVE DESIGN

MOST INCLUSIVE DESIGN

MOST INCLUSIVE DESIGN

PAN.TRY

PAN.TRY

PAN.TRY

Bridging efficiency & nutrition by making home-cooked accessible and optimizing food budgets

Bridging efficiency & nutrition by making home-cooked accessible and optimizing food budgets

ROLE

UI/UX Designer

TEAM

3 UI/UX designers

TIMELINE

3 days

SKILLS

Prototyping

Usability Testing

User Testing

Information Architecture

TOOLS

Figma

Adobe Illustrator

OVERVIEW

What began as a design challenge for the 2024 Rice Design-a-thon to create a product that solves an issue for college students has since become our team’s passion project for addressing food insecurity in college students & beyond. After receiving “Most Inclusive Design” out of 50+ other teams, our team has since taken Pan.try from our design prototype to an MVP to pitching it at the Napier Rice Launch Challenge.


Pan.try is a mobile app that began with the goal to make nutrition & cooking more accessible to college students amidst busy schedules and tight budgets. In just 3 days, my team and I designed an AI-powered scanner and virtual pantry tool that analyzes your current food inventory to suggest personalized recipes and grocery deals.

What began as a design challenge for the 2024 Rice Design-a-thon to create a product that solves an issue for college students has since become our team’s passion project for addressing food insecurity in college students & beyond. After receiving “Most Inclusive Design” out of 50+ other teams, our team has since taken Pan.try from our design prototype to an MVP to pitching it at the Napier Rice Launch Challenge.


Pan.try is a mobile app that began with the goal to make nutrition & cooking more accessible to college students amidst busy schedules and tight budgets. In just 3 days, my team and I designed an AI-powered scanner and virtual pantry tool that analyzes your current food inventory to suggest personalized recipes and grocery deals.

Customer Discovery

Customer Discovery

After identifying a problem space in food security, our team conducted a survey to see how students went about getting their daily nutritional needs. We surveyed around 80 undergraduate students about their food habits in college and here’s some of what we found out:

After identifying a problem space in food security, our team conducted a survey to see how students went about getting their daily nutritional needs. We surveyed around 80 undergraduate students about their food habits in college and here’s some of what we found out:

STUDENTS LIVING ON CAMPUS

STUDENTS LIVING ON CAMPUS

STUDENTS LIVING ON CAMPUS

78%

78%

78%

rely on meal plans

rely on meal plans

rely on meal plans

61%

61%

61%

never cook meals living on campus

never cook meals living on campus

never cook meals living on campus

STUDENTS LIVING OFF CAMPUS

STUDENTS LIVING OFF CAMPUS

STUDENTS LIVING OFF CAMPUS

75%

75%

75%

cook their own meals or rely on off campus dining

cook their own meals or rely on off campus dining

cook their own meals or rely on off campus dining

38%

38%

38%

of problems reported by off-campus students are related to food & nutrition

of problems reported by off-campus students are related to food & nutrition

of problems reported by off-campus students are related to food & nutrition

Through our survey, we found that students living off campus relied on seeking food through cooking or purchasing food. In contrast, an overwhelming majority of students relying on university housing reported never cooking or depending on their meal plan as their primary method of nutrition.

Through our survey, we found that students living off campus relied on seeking food through cooking or purchasing food. In contrast, an overwhelming majority of students relying on university housing reported never cooking or depending on their meal plan as their primary method of nutrition.

THE PROBLEM

How can we ease the transition for students living off-campus while knowing these students have limited experience with finding their own means of nutrition (i.e. cooking, food purchases)?

How can we ease the transition for students living off-campus while knowing these students have limited experience with finding their own means of nutrition (i.e. cooking, food purchases)?

After identifying our problem statement, we took a deeper dive into understanding the problems that off campus students faced regarding daily food access by conducting 10 user interviews. Four main themes emerged from these interviews regarding what students care about in regards to food.

After identifying our problem statement, we took a deeper dive into understanding the problems that off campus students faced regarding daily food access by conducting 10 user interviews. Four main themes emerged from these interviews regarding what students care about in regards to food.

QUOTES FROM USER INTERVIEWS

“Being really busy at Rice makes it hard to block out time to get groceries or food”

“I don’t know where I can go get groceries without a car.”

If you don’t have a meal plan & you came to school without telling someone or prepping lunch you’re forced to spend money or starve the whole day.

“Being really busy at Rice makes it hard to block out time to get groceries or food”

“Being really busy at Rice makes it hard to block out time to get groceries or food”

If you don’t have a meal plan & you came to school without telling someone or prepping lunch you’re forced to spend money or starve the whole day.

If you don’t have a meal plan & you came to school without telling someone or prepping lunch you’re forced to spend money or starve the whole day.

QUOTES FROM USER INTERVIEWS

“I don’t know where I can go get groceries without a car.”

“I don’t know where I can go get groceries without a car.”

FOUR MAIN THEMES

FOUR MAIN THEMES

FOUR MAIN THEMES

TIME

Balancing work, school & a social life leaves students with little time to dedicate to their meals. This leads to skipping meals or a reliance on unhealthy alternatives.

Balancing work, school & a social life leaves students with little time to dedicate to their meals. This leads to skipping meals or a reliance on unhealthy alternatives.

PRICE

Many students grapple with budgeting for expenses including rent, bills, going out and struggle with effectively budgeting for food costs.

Many students grapple with budgeting for expenses including rent, bills, going out and struggle with effectively budgeting for food costs.

ACCESS

Having no access to a car means not having a reliable schedule to acquire groceries.

Having no access to a car means not having a reliable schedule to acquire groceries.

KNOWLEDGE

Learning how to cook involves an overwhelming amount of content that leaves users with decision paralysis as to where to even start.

Learning how to cook involves an overwhelming amount of content that leaves users with decision paralysis as to where to even start.

“I don’t really try to learn how to cook because I’m just too busy with school and work. I just eat easy frozen meals.”

DEMOGRAPHIC

NYU ‘25

Not a cook

Has a job

Pre-Med

Uses public transit

Lives in an apartment

PAIN POINTS

  • Recipes have too many ingredients & appliances that she doesn’t have

  • Leftover ingredients after trying new recipes

FRUSTRATIONS

  • Hard to get groceries using public transit

  • No time to cook in her schedule

  • Wants to be healthier but sacrifices it for quick alternatives

USER PERSONA

Based on our conversations with these students, we created a user persona that encapsulates the primary demographic of our interviews & surveys -- a college student that lives off campus, doesn’t have their own car, is only a bit knowledgeable about cooking, and works a student job on top of academics.

Based on our conversations with these students, we created a user persona that encapsulates the primary demographic of our interviews & surveys -- a college student that lives off campus, doesn’t have their own car, is only a bit knowledgeable about cooking, and works a student job on top of academics.

“I don’t really try to learn how to cook because I’m just too busy with school and work. I just eat easy frozen meals.”

“I don’t really try to learn how to cook because I’m just too busy with school and work. I just eat easy frozen meals.”

DEMOGRAPHIC

NYU ‘25

NYU ‘25

Not a cook

Not a cook

Has a job

Has a job

Pre-Med

Pre-Med

Uses public transportation

Uses public transit

Lives in an apartment

Lives in an apartment

PAIN POINTS

  • Recipes have too many ingredients & appliances that she doesn’t have

  • Leftover ingredients after trying new recipes


  • Recipes have too many ingredients & appliances that she doesn’t have

  • Leftover ingredients after trying new recipes


FRUSTRATIONS

  • Hard to get groceries using public transit

  • No time to cook in her schedule

  • Wants to be healthier but sacrifices it for quick alternatives

  • Hard to get groceries using public transit

  • No time to cook in her schedule

  • Wants to be healthier but sacrifices it for quick alternatives

Ideation

Ideation

After compiling all of our findings, it took us a long time to figure out how to develop a solution that would embody all the issues we wanted to tackle with food inaccessibility for college students. We went back to the sketchpad, mapped out user flows, drew out a ton of screens, asked for the opinions of some more random students that passed by as we iterated on our sketches and landed on our initial wireframes.

After compiling all of our findings, it took us a long time to figure out how to develop a solution that would embody all the issues we wanted to tackle with food inaccessibility for college students. We went back to the sketchpad, mapped out user flows, drew out a ton of screens, asked for the opinions of some more random students that passed by as we iterated on our sketches and landed on our initial wireframes.

USER JOURNEY FLOW CHART

INITIAL WIREFRAME SKETCH

USER JOURNEY FLOW CHART

INITIAL WIREFRAME SKETCH

FIRST ITERATION WIREFRAMES

We created wireframes on Figma and then tested them with more passing by students to get their input on features they found useful or wanted to prioritize. From these initial wireframes, we finalized our screens and developed the high fidelity MVP of our project for submission.

We created wireframes on Figma and then tested them with more passing by students to get their input on features they found useful or wanted to prioritize. From these initial wireframes, we finalized our screens and developed the high fidelity MVP of our project for submission.

Final MVP + Design System

Final MVP + Design System

There are 4 primary functions of Pan.try that address the themes we identified in our user research. In this section, I’ll walk through how each of the themes are prioritized as the user journey progresses through each screen of the app.

There are 4 primary functions of Pan.try that address the themes we identified in our user research. In this section, I’ll walk through how each of the themes are prioritized as the user journey progresses through each screen of the app.

Dashboard

Filter through your pantry and generate recipes out of ingredients that users already have

Quick access to recipes personalized to preference and available ingredients

Recipes tell the user what they already have, need to get & optional ingredients

AI scan feature quickly updates pantry and reduces time spent looking for & figuring out what to cook

Deals for groceries based on user activity helps users budget + plan grocery trips

TIME

Filter through your pantry and generate recipes out of ingredients that users already have

Filter through your pantry and generate recipes out of ingredients that users already have

PRICE

Ingredient tracking reduces food waste and trips to the grocery store to replace accidentally spoiled or forgotten food

Ingredient tracking reduces food waste and trips to the grocery store to replace accidentally spoiled or forgotten food

Quick access to recipes personalized to preference and available ingredients

Quick access to recipes personalized to preference and available ingredients

TIME

KNOWLEDGE

Recipes tell the user what they already have, need to get & optional ingredients

ACCESS

KNOWLEDGE

PRICE

ACCESS

Deals for groceries based on user activity helps users budget + plan grocery trips

Deals for groceries based on user activity helps users budget + plan grocery trips

Camera

AI scan feature quickly updates pantry and reduces time spent looking for & figuring out what to cook

AI scan feature quickly updates pantry and reduces time spent looking for & figuring out what to cook

TIME

KNOWLEDGE

Design System

I’m Clemmy - Pan.try’s mascot & your friendly chef pal! I aim to make cooking feel friendly for everyone!

I’m Clemmy - Pan.try’s mascot & your friendly chef pal! I aim to make cooking feel friendly for everyone!

Color Accessibility

Color Accessibility

Color palette checked by multiple colorblindness tests

Color palette checked by multiple colorblindness tests

Font

Font

Sans serif font chosen for readability & distinct serif font chosen for branding

Sans serif font chosen for readability & distinct serif font chosen for branding

Fonts

FONTS

Work Sans

Honeypirls

Typography

TYPOGRAPHY

Typography

Branding 28px

Branding (28px)

H1 Semibold 28px

Header 1 (28px)

H1 Semibold 28px

H2 Semibold 22px

Header 2 (22px)

H3 Semibold 18px

Header 3 (18px)

Regular body text 16 px

Body text (16px)

Most Inclusive Design

Most Inclusive Design

Pan.try won the award for most inclusive design at the Rice 2024 Design-a-thon for its application of accessible design techniques and mission of enhancing access to nutrition.

Pan.try won the award for most inclusive design at the Rice 2024 Design-a-thon for its application of accessible design techniques and mission of enhancing access to nutrition.

NEXT STEPS

Pan.try placed 4th out of the 50+ other teams participating in the Rice Design-a-thon 2024 and was awarded “Most Inclusive Design."


But this isn’t the end! Our team felt so passionately about Pan.try & the problem space that we pitched it at the Napier Rice Launch Competition. As an early stage idea, Pan.try didn’t make it far. However, we’re currently in the process of furthering the idea with some developer friends + couldn’t be more excited to see what happens next! On the design side, here are some next steps for Pan.try:

Pan.try placed 4th out of the 50+ other teams participating in the Rice Design-a-thon 2024 and was awarded “Most Inclusive Design."


But this isn’t the end! Our team felt so passionately about Pan.try & the problem space that we pitched it at the Napier Rice Launch Competition. As an early stage idea, Pan.try didn’t make it far. However, we’re currently in the process of furthering the idea with some developer friends + couldn’t be more excited to see what happens next! On the design side, here are some next steps for Pan.try:

DEVELOPMENT

We are working with other student developers to create a functional MVP.

We are working with other student developers to create a functional MVP.

USABILITY

We plan on conducting usability tests with our design files and revising based on student need.

We plan on conducting usability tests with our design files and revising based on student need.

MARKET RESEARCH

After developing an MVP, we plan on launching an early stage version of our product to gauge market interest.

After developing an MVP, we plan on launching an early stage version of our product to gauge market interest.

Final Thoughts

Final Thoughts

KEY TAKEAWAYS

KEY TAKEAWAYS

Creating Pan.try in less than 3 days taught me a lot about what to prioritize when you're designing quickly. However, my journey with validating our product with users after design, pitching it and revisiting it made me realize even more things about what my design non-negotiables are.

Creating Pan.try in less than 3 days taught me a lot about what to prioritize when you're designing quickly. However, my journey with validating our product with users after design, pitching it and revisiting it made me realize even more things about what my design non-negotiables are.

ACCESSIBILITY STARTS FROM THE ROOT

In the past, I've always retroactively worked to make my designs more accessible after finishing everything. However, being faced with the goal of building an inclusive and accessible product within 3 days led me to realize that true accessibility for your users starts from ideating and wireframing — before you even begin putting anything into Figma.

YOU NEVER KNOW A USER'S STORY

As college students, we went into Pan.try believing that we had a good idea of who our target audience was. However, we discovered vastly different narratives that guided our design ideation sessions to what Pan.try is now.

EVERY DESIGN CHOICE CARRIES MEANING

When you're designing quickly, you don't have time to think through every single click and button your user is making. When I went back to the product after the design-a-thon, I found myself redesigning very minor changes (e.g. hover effects, colors, width of buttons) to make our design more intuitive and friendly for all kinds of users. I hadn't realized what a big difference these seemingly small details made in a user's experience until they were gone.

ACCESSIBILITY STARTS FROM THE ROOT

In the past, I've always retroactively worked to make my designs more accessible after finishing everything. However, being faced with the goal of building an inclusive and accessible product within 3 days led me to realize that true accessibility for your users starts from ideating and wireframing — before you even begin putting anything into Figma.

SOME USERS MAY BE DIFFERENT THAN THEY APPEAR…

As college students, we went into Pan.try believing that we had a good idea of who our target audience was. However, we discovered vastly different narratives that led us to completely reinventing

EVERY INTERACTION HAS A MEANING

When you're designing quickly, you don't have time to think through every single click and button your user is making. When I went back to the product after the design-a-thon, I found myself redesigning very minor changes (e.g. hover effects, colors, width of buttons) to make our design more intuitive and friendly for all kinds of users. I hadn't realized what a big difference these seemingly small details made in a user's experience until they were gone.

See the final project outputs

Want to see more of my work?

Want to see more of my work?